![]() ![]() ![]() Last time i checked (a few years back now!) that mod with the ability to hover was often broken, mostly due to either the original modder giving up or whomever had taken it over not able to work it as well, or just that it was not quickly being kept upto date with the speed of patch releases etc. Check the Nexus site (and the other one) and just look for mods that have been made compatible for the version you are running. Off course it 'might' also be an issue if you try to use Steam Workshop mods on the GOG version of the game? (Are there any of those currently?).īut in general the stuff in my stickied post still mostly works. In that time, it added capital ships and the ability to form fleets, base building, pilotable exocraft including mechs, the ability to create music, and many other things. ![]() So that is probably what you are seeing OP. No Man’s Sky had a rocky launch in 2016, but in the years since, the space exploration game has improved remarkably. Due to a Digital Millennium Copyright Act notice. So not only do we (i still count myself as one, even if i have not looked at doing any NMS mods for a while now) have to use user created tools to even be able to mod the game, but each and every update and patch we often need to rebuild the mods from scratch to make them work with the latest current version. No Marios Sky is an indie game that crosses over between the gameplay of No Mans Sky and Super Mario Bros. ![]() They made it extremely cumbersome for third party modders, in part due to Sean's own uncertainties over allowing modding in the first place (he is on record in some interview talking about this). Hello Games really messed up with modding in NMS. ![]()
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